The Origins of the Modern State Full Test Bank Ch.4 - Complete Test Bank | Principles of Comparative Politics 3e by Clark by William Roberts Clark. DOCX document preview.

The Origins of the Modern State Full Test Bank Ch.4

Test Bank

Chapter 4: The Origins of the Modern State

Normal or Strategic Form Games

Questions 1–2 (Normal or Strategic Form Games) go together.

1. What is (are) the Nash equilibrium (equilibria) in the game shown below?

hw2_fig2

A. Cooperate; Cooperate

B. Cooperate; Cooperate and Defect; Defect

C. Cooperate; Defect

D. Defect; Defect

E. Defect; Cooperate

Cognitive Domain: Application

Difficulty Level: Medium

2. What would you expect the outcome of this game to be?

A. I would expect both players to cooperate.

B. I would expect both players to defect.

C. Because there was more than one Nash equilibrium, it is difficult to say what the actual outcome of the game would be.

Cognitive Domain: Analysis

Difficulty Level: Hard

3. What is (are) the Nash equilibrium (equilibria) in the game shown below?

A. D; d

B. none of these

C. U; u

D. D; u

E. U; d

Cognitive Domain: Application

Difficulty Level: Medium

4. What is (are) the Nash equilibrium (equilibria) in the game shown below?

A. U, u

B. none of these

C. U, u; D, d

D. D, u; U, d; D, d

E. D; d

Cognitive Domain: Application

Difficulty Level: Medium

5. What is (are) the Nash equilibrium (equilibria) in the game shown below?

A. U, u; D, d

B. none of these

C. U, u

D. D, u; U, d

E. D, d

Cognitive Domain: Application

Difficulty Level: Medium

6. What is (are) the Nash equilibrium (equilibria) in the game shown below?

A. U, u; U, d

B. none of these

C. U, u

D. D, u

E. U, d

Cognitive Domain: Application

Difficulty Level: Medium

Questions 7–12 go together.

DVD Player Game

7. In 2006, there were a number of media reports about the next generation of DVD players, which produce much clearer picture and sound than that produced by current machines. However, there are two competing formats, Blu-ray (Sony) and HD DVD (Toshiba). Both are affiliated with certain movie studios, which have agreed to release their movies in one or the other of the new formats. This creates a problem for the producers of this new technology—they all want their own version to win out, but by competing they make it entirely likely that most consumers will sit back and wait until (a) one of the formats is a clear winner or (b) a newer, even better, method of supplying movies is developed by someone else. If the latter happens, both Sony and Toshiba lose out.

Imagine that both companies have developed a new product, but with different formats. If one of the companies would be willing to switch quickly (assume that copyright laws would allow it to produce something similar), that company would lose some time and market share but be able to get into the market. Consumers would be more willing to buy the new technology, and both companies would make more money. If neither company is willing to coordinate with the other, they end up in a war of attrition, with fewer customers. This is shown in the game below.

hw2_fig1

What payoff would Toshiba get if it chose to produce HD DVD and Sony chose to produce Blu-Ray?

A. 1.

B. 2.

C. 3.

D. 4.

Cognitive Domain: Application

Difficulty Level: Hard

8. What payoff would Sony get if it chose to switch to HD DVD and Toshiba chose to produce HD DVD?

A. 1.

B. 2.

C. 3.

D. 4.

Cognitive Domain: Application

Difficulty Level: Hard

9. Which of the following preference orderings describes the way that Toshiba ranks the four possible outcomes? (Note: if X Y, then X is preferred to Y.)

A. Both players produce HD DVD Toshiba produces HD DVD, Sony produces Blu-Ray Both players produce Blu-Ray Toshiba produces Blu-Ray, Sony produces HD DVD.

B. Both players produce HD DVD Both players produce Blu-Ray Toshiba produces HD DVD, Sony produces Blu-Ray Toshiba produces Blu-Ray, Sony produces HD DVD.

C. Both players produce Blu-Ray Both players produce HD DVD Toshiba produces HD DVD, Sony produces Blu-Ray Toshiba produces Blu-Ray, Sony produces HD DVD.

Cognitive Domain: Application

Difficulty Level: Hard

10. What is (are) the Nash equilibrium (equilibria) in the game?

A. Switch to Blu-Ray; Blu-Ray and HD DVD; Switch to HD DVD

B. Switch to Blu-Ray; Blu-Ray

C. HD DVD; Blu-Ray

D. HD DVD; Switch to HD DVD

Cognitive Domain: Application

Difficulty Level: Medium

11. What is (are) the expected outcome (outcomes) of the game?

A. Because there was only one Nash equilibrium, I would expect both players to choose the strategies that constitute that equilibrium.

B. Because there was more than one Nash equilibrium, it is difficult to say what the actual outcome of the game would be.

Cognitive Domain: Analysis

Difficulty Level: Hard

12. In the game, do the players (Sony and Toshiba) move simultaneously or sequentially?

A. Simultaneously

B. Sequentially

Cognitive Domain: Analysis

Difficulty Level: Medium

Questions 13–16 go together.

Military Intervention Game

13. In the strategic game shown in Figure 1, below, the military in some unidentified country is split between those who wish to intervene in the political system and launch a coup (overthrowing the civilian government) and those who wish to maintain their apolitical position as members of the armed forces. Both military factions prefer that the military act as a cohesive unit, however.

What is (are) the Nash equilibrium (equilibria) in the game?

A. Launch coup; Launch coup

B. Stay out; Stay out

C. Launch coup; Stay out

D. Launch coup, Launch coup and Stay out; Stay out

Cognitive Domain: Application

Difficulty Level: Medium

Figure 1: Normal Form Military Intervention Game

14. What can you say about how you expect the two factions to act if they were to play this game?

A. I would expect both players to launch a coup.

B. I would expect both players to stay out.

C. I would expect the interveners to launch a coup and the professional faction to stay out.

D. I would expect either A or B above would occur, but the game doesn’t allow me to say anything about which one is more likely.

Cognitive Domain: Analysis

Difficulty Level: Hard

15. A similar situation between two military factions is shown in the extensive form game shown below. The key difference with the earlier game is that the faction that wishes to take over the civilian government makes the first move.

Figure 2: Extensive Form Military Intervention Game

What is the subgame perfect Nash equilibrium?

A. Launch coup; Launch coup, Launch coup

B. Stay out; Launch coup, Stay out

C. Launch coup; Launch coup, Stay out

D. Launch coup, Launch coup and Stay out; Stay out

Cognitive Domain: Application

Difficulty Level: Medium

16. If you were the leader of the military faction that wished to maximize its chances of intervening in your county’s politics, would it make a difference whether you were playing the Military Intervention Game shown in Figure 1 or the Military Intervention Game shown in Figure 2?

A. Yes, I would prefer to be playing the game in Figure 1.

B. Yes, I would prefer to be playing the game in Figure 2.

C. No, it wouldn’t make a difference to me which of the two games I was playing.

Cognitive Domain: Analysis

Difficulty Level: Hard

Questions 17–24 go together.

Free Trade Game

17. Free trade occurs when goods and services between countries flow unhindered by government-imposed restrictions such as tariffs, quotas, and antidumping laws that are often designed to protect domestic industries. Although it is well known that free trade creates winners and losers, a broad consensus exists among most economists that free trade has a large and unambiguous net gain for society as a whole. For example, Robert Whaples (2006) finds in a survey of economists that “87.5% agree that the U.S. should eliminate remaining tariffs and other barriers to trade” and that “90.1% disagree with the suggestion that the U.S. should restrict employers from outsourcing work to foreign countries.” Despite this consensus, it is not at all clear that countries will actually adopt policies promoting free trade.

Consider the following strategic situation in which the United States and the European Union (EU) are engaged in trade negotiations. Both countries must decide whether to reduce their tariffs or impose new tariffs. The best outcome for both countries is for them to impose new tariffs and for the other side to reduce tariffs; they could then export more easily to the other country and they would obtain increased revenue from the new tariffs. The worst outcome for both countries is for them to reduce tariffs and for the other country to increase tariffs; they would lose jobs as a result of reduced exports and the other country would benefit from their lower tariffs. Of the remaining two outcomes, both countries prefer the outcome in which they reduce tariffs to the one in which they both impose new tariffs. If both countries reduce their tariffs, then each country can benefit from increased free trade. If both countries impose new tariffs, there is a trade war in which each country sees a decline in trade and a loss of jobs. Based on this story, the preference ordering for the EU over the four possible outcomes is:

  • Impose; Reduce ; Reduce Impose; Impose Reduce; Impose.

And the preference ordering for the United States is:

  • Reduce; Impose Reduce; Reduce Impose; Impose Impose; Reduce,

where the EU’s action is given first, the United States’ action is given second, and “” means “is strictly preferred to.”

Using the ordinal preferences (4, 3, 2, 1) to capture these preference orderings, fill in the empty payoff matrix. Based on the preference orderings in the Free Trade Game, what is this sort of game more generally called?

Figure 1: Free Trade Game

A. prisoner’s dilemma

B. pure coordination game

C. chicken

D. asymmetric coordination game

Cognitive Domain: Application

Difficulty Level: Medium

18. What is (are) the Nash equilibrium (equilibria) of the game?

A. Reduce Tariffs; Reduce Tariffs

B. Reduce Tariffs; Impose Tariffs

C. Impose Tariffs; Reduce Tariffs

D. Impose Tariffs; Impose Tariffs

E. there is no Nash equilibrium

Cognitive Domain: Application

Difficulty Level: Medium

19. Does the European Union have a dominant strategy in the Free Trade Game?

A. Yes, reduce tariffs

B. Yes, impose new tariffs

C. No

Cognitive Domain: Application

Difficulty Level: Medium

20. Does the United States have a dominant strategy in the Free Trade Game?

A. Yes, reduce tariffs

B. Yes, impose new tariffs

C. No

Cognitive Domain: Application

Difficulty Level: Medium

21. What is (are) the expected outcome (outcomes) of the game?

A. Increased free trade.

B. lost jobs in European Union (EU), increased revenue for United States.

C. increased revenue in EU, lost jobs in the United States

D. trade war

E. can’t say because there was no Nash equilibrium

Cognitive Domain: Analysis

Difficulty Level: Hard

So far, you have solved the Free Trade Game assuming that it is played only once. In reality, though, countries often trade with each other many times and engage in multiple rounds of trade negotiations. We now examine the Free Trade Game assuming that it is played over and over again. The European Union and the United States must now decide how to play the Free Trade Game in each round. Let’s assume that both countries play grim trigger strategies. In the present context, a grim trigger strategy means that a country will continue to reduce tariffs as long as the other country reduces its tariffs; but if the other country ever imposes new tariffs, it will impose new tariffs in the next round and in all future rounds.

22. Using the payoffs from the Free Trade Game, what is the present value of reducing tariffs?

A. 4/(1 − δ)

B. 3/(1 − δ)

C. 4 + 2δ/(1 − δ)

D. δ/(1 − δ)

Cognitive Domain: Application

Difficulty Level: Medium

23. Using the payoffs from the Free Trade Game, what is the present value of imposing new tariffs?

A. 4/(1 − δ)

B. 3/(1 − δ)

C. 4 + 2δ/(1 − δ)

D. δ/(1 − δ)

Cognitive Domain: Application

Difficulty Level: Medium

24. Is there a discount rate that it is possible to sustain (reduce tariffs; reduce tariffs) as a Nash equilibrium in this repeated Free Trade Game if the European Union and the United States use grim trigger strategies? If so, what is it?

A. Yes: δ > 0.25.

B. Yes: δ > 0.50.

C. No.

D. Yes: δ > 0.75.

Cognitive Domain: Application

Difficulty Level: Medium

Questions 25–26 go together.

Mafia Game

25. In Chapter 4, we described the Prisoner’s Dilemma Game in which two prisoners had to choose between ratting out their partner or keeping quiet. The Nash equilibrium in this game involved both prisoners’ deciding to talk even though they would both have been better off keeping quiet. If any of you watch episodes of Law and Order, TV’s longest running crime series, this scenario will probably be very familiar to you. However, many of you will probably be aware that there are certain types of criminals in the real world who rarely talk or rat out their accomplices. In particular, it is well known that members of the Mafia or Cosa Nostra rarely provide incriminating evidence against their accomplices. Why is this? The answer is that the Mafia organization imposes a cost, often physical and deadly, on anyone who talks to the police. This additional cost changes the structure of the strategic situation in which the two prisoners find themselves. Rather than playing the traditional Prisoner’s Dilemma, we can think that the prisoners are playing a Mafia Game with a payoff matrix like the one shown in Figure 1, below; “c” is the cost imposed by the Mafia on a suspect who talks.

Figure 1: Mafia Game

What is (are) the Nash equilibrium (equilibria) of the Mafia Game if c = 0?

A. Quiet; Quiet

B. Talk; Talk

C. Quiet; Talk and Talk, Quiet

D. Quiet; Quiet and Talk; Talk

Cognitive Domain: Application

Difficulty Level: Medium

26. In the Mafia Game, what is the minimum cost that the Mafia needs to impose on members who talk in order for the Nash equilibrium to be one in which both suspects keep quiet?

A. anything greater than 10

B. 5

C. anything greater than 5

D. anything greater than 0

Cognitive Domain: Application

Difficulty Level: Medium

Questions 27–28 go together.

American Football Game

27. In an American football game, we can think that the offense has four possible strategies to progress down the field: run the ball, short throws, medium throws, and long throws. The defense has three strategies to try to stop this: counter the run, counter the pass, or blitz the quarterback. Let’s say that after studying many games, statisticians have come up with the payoff matrix shown in Figure 1, below, where the numbers in each cell indicate the expected number of yards either gained by the offense or lost by the defense. As you can see, every yard gained by the offense is a yard lost by the defense. As always, the players prefer higher numbers to lower numbers.

Figure 1: American Football Game

What is (are) the Nash equilibrium (equilibria)?

A. Run; Counter run

B. Short pass; Counter pass

C. Run; Blitz

D. Medium pass; Counter pass

Cognitive Domain: Application

Difficulty Level: Medium

28. Does the offense have a dominant strategy?

A. Yes: Run

B. Yes: Short pass

C. No

D. Yes: Medium pass

E. Yes: Long pass

Cognitive Domain: Application

Difficulty Level: Medium

Origins of the State

1. A common factor in standard definitions of “the state” is

A. that the state is an entity that uses force and/or coercion.

B. that the state is an entity that controls a given territory.

C. that those who govern are chosen by representative elections.

D. all of these are common factors in the definition of the state.

E. Only (A) and (B) apply to standard definitions of the state.

Cognitive Domain: Knowledge

Difficulty Level: Easy

2. According to the definition of the “state” in Chapter 4, both democratic and nondemocratic states rule through coercion and the use of force.

Cognitive Domain: Knowledge

Difficulty Level: Easy

3. A failed state is a statelike entity that cannot coerce and is unable to successfully control the inhabitants of a given territory.

Cognitive Domain: Knowledge

Difficulty Level: Easy

4. The contractarian view of the state sees the creation of the state as resulting from a social contract between individuals in the state of nature in which the state provides security in exchange for obedience from the citizen.

Cognitive Domain: Comprehension

Difficulty Level: Easy

.

5. Social contract theorists see a security dilemma as existing primarily between

A. individuals.

B. states.

C. individuals and the state.

D. ethnic groups.

Cognitive Domain: Comprehension

Difficulty Level: Easy

6. “The state of nature” describes situations in which there is no state.

Cognitive Domain: Knowledge

Difficulty Level: Easy

7. Individuals enjoy civil rights in the state of nature.

Cognitive Domain: Knowledge

Difficulty Level: Easy

8. Scholars who take a predatory view of the state see a security dilemma as existing primarily between

A. individuals.

B. states.

C. individuals and the state.

D. ethnic groups.

Cognitive Domain: Comprehension

Difficulty Level: Easy

9. The predatory view of the state holds that states that exercise an effective control over the use of violence are in a position to threaten the security of citizens, and thereby exploit them.

Cognitive Domain: Comprehension

Difficulty Level: Easy

10. Those who imagine that life in the state of nature is intolerable (or, for instance, “nasty, brutish, and short”) are more likely to

A. accept a state only if it is subject to strict limits on what it can demand of its citizens.

B. accept giving up a great deal of rights (and revenue. in exchange for a state capable of offering protection.

Cognitive Domain: Comprehension

Difficulty Level: Medium

11. If the state is seen as a benign third party willing to protect citizens from each other in exchange for taxes, this is referred to as the

A. contractarian view of the state.

B. predatory view of the state.

C. state of nature.

Cognitive Domain: Knowledge

Difficulty Level: Easy

12. As discussed in Chapter 4, Tilly argues that states first developed in early modern Europe when rulers (lords, kings, and the like). tried to eliminate or neutralize both internal and external rivals, to protect their own citizens (subjects), and to raise enough revenue to be able to carry out these activities. A key part of Tilly’s argument is that the principal goal of these rulers was to

A. stay in power.

B. develop a state.

C. maintain the loyalty of subjects

Cognitive Domain: Application

Difficulty Level: Medium

13. According to Tilly, the political geography of modern Europe (that is, the development of states) was essentially an unintended consequence of the strategies employed by lords and kings to keep a grasp on power.

Cognitive Domain: Application

Difficulty Level: Easy

14. If a state can use force against its citizens, and can use this coercive ability to demand that its citizens provide it with as much revenue (wealth, taxes, and so on) as it chooses, why wouldn’t a state act in a predatory manner?

A. They do—we should expect all states to be predatory in an unlimited fashion.

B. If a state expects to be able extract more resources over time by committing to limit its predation, then it should do so.

Cognitive Domain: Analysis

Difficulty Level: Medium

15. According to the discussion of the contractarian view of the state in Chapter 4, in order for a state (civil society) to emerge from an initial “state of nature” situation, it must be the case that the state (a) is willing to impose sufficiently high punishments to deter individuals from engaging in antisocial behavior and (b) is also willing to refrain from taxing its citizens excessively.

Cognitive Domain: Comprehension

Difficulty Level: Medium

16. What is/are the defining characteristics of a state?

A. it is an entity that exists in a given territory

B. it is an entity that rules through coercion

C. it is an entity created by social contracts

D. it is an entity that rules through coercion in a given territory

Cognitive Domain: Knowledge

Difficulty Level: Easy

17. In Chapter 4, Somalia was used as an example of a failed state. What country invaded Somalia in December 2006 to help prevent the emergence of an Islamic state?

A. Eritrea

B. Djibouti

C. Ethiopia

D. Kenya

D. Darfur

Cognitive Domain: Knowledge

Difficulty Level: Easy

18. Why does Tilly describe the state as a protection racket?

A. because the state promises to protect the citizens

B. because the state falsely promises to protect the citizens

C. because the state promises to protect the citizens from dangers that it poses to them

D. because he is referring to dictatorial states

Cognitive Domain: Comprehension

Difficulty Level: Medium

Answer the questions about the following games in the space allotted: (all questions are worth 3 points unless otherwise noted

Game 1:

19. What are the Nash equilibria in Game 1? Respond in the form (Player 1’s strategy; Player 2’s strategy).

Cognitive Domain: Application

Difficulty Level: Medium

20. Which strategy combination produces a Pareto optimal outcome (in Game 1)?

Cognitive Domain: Application

Difficulty Level: Medium

Game 2:

21. What is the Nash equilibrium in Game 2?

Cognitive Domain: Application

Difficulty Level: Medium

22. What strategy combinations produce pareto optimal outcomes (in Game 2)?

Cognitive Domain: Application

Difficulty Level: Medium

Game 3:

23. What is the subgame perfect equilibrium in Game 3? Please answer in the form (Player 1’s strategy; Player 2’s strategy).

Cognitive Domain: Application

Difficulty Level: Medium

24. What strategy combinations would produce pareto optimal outcomes in Game 3?

Cognitive Domain: Application

Difficulty Level: Medium

25. What might the players find frustrating about Game 3?

Cognitive Domain: Analysis

Difficulty Level: Hard

Game 4:

26. What is the subgame perfect equilibrium in Game 4? Please answer in the form (Player 1’s choice; Player 2’s choice at top node, Player 2’s choice at bottom node).

Cognitive Domain: Application

Difficulty Level: Medium

27. What strategy combinations would lead to pareto optimal outcomes in Game 4?

Don’t steal; Don’t steal, Don’t steal

Don’t steal; Don’t steal, Steal

Don’t steal; Steal, Don’t steal

Don’t steal; Steal, Steal

Steal; Don’t steal, Don’t steal

Steal; Steal, Don’t steal

Cognitive Domain: Analysis

Difficulty Level: Hard

Compare Game 4 with Game 2

28. What is similar about their structure?

Cognitive Domain: Analysis

Difficulty Level: Hard

29. What is different about their structure?

Cognitive Domain: Analysis

Difficulty Level: Hard

30. What, if anything, is different about the expected behavior of the players in Games 2 and 4?

Cognitive Domain: Analysis

Difficulty Level: Hard

31. Answer the following questions (3 points each) about the game in Figure 1

Figure 1

32a. List all of the logically possible strategy combinations for the game in Figure 1 (please use the following convention: [“Player 1’s strategy;” "Player 2’s action at upper node,” “Player 2’s action at lower node”]).

U; r, r

U; r,l

U; l, l

U; l,r

D; r, r

D; r, l

D; l, l

D; l, r

Cognitive Domain: Application

Difficulty Level: Hard

32b. List each of the strategy combinations for the game in Figure 1 that are subgame perfect Nash equilibria.

Cognitive Domain: Application

Difficulty Level: Medium

33. Answer the following questions (3 points each) related to the game in Figure 2.

Figure 2

34a. List all of the logically possible strategy combinations for the game in Figure 2 (please use the following convention: [“Player 1’s strategy;” “Player 2’s strategy”]).

U; r

U; l

D; r

D; l

Cognitive Domain: Application

Difficulty Level: Hard

34b. List each of the strategy combinations for the game in Figure 2 that are Nash equilibria.

U; r

D; l

Cognitive Domain: Application

Difficulty Level: Hard

Document Information

Document Type:
DOCX
Chapter Number:
4
Created Date:
Aug 21, 2025
Chapter Name:
Chapter 4 The Origins of the Modern State
Author:
William Roberts Clark

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