Introduction To Computers And – Test Bank + Answers – Ch.1 - Test Bank | C++ Control Structures 9e by Tony Gaddis. DOCX document preview.

Introduction To Computers And – Test Bank + Answers – Ch.1

Starting Out with C++ from Control Structures to Objects, 9e (Gaddis)

Chapter 1 Introduction to Computers and Programming

TRUE/FALSE

1. Software engineering is a field that encompasses designing, writing, testing, debugging, documenting, modifying, and maintaining computer programs.

2. Pseudocode is a form of a program statement that will always evaluate to "false."

3. In programming, the terms "line" and "statement" always mean the same thing.

4. In C++, key words are written in all lowercase letters.

5. The preprocessor executes after the compiler.

6. Machine language is an example of a high-level language.

7. A CPU only understands machine language instructions.

8. Programs are often referred to as hardware.

9. The CPU is the most important component in a computer because without it, the computer could not run software.

10. The term "bit" stands for binary digit.

MULTIPLE CHOICE

1. What does the term hardware refer to?

a.

The relative difficulty of writing computer programs

b.

The physical components that make up a computer

c.

The way a computer's storage space is organized

d.

The logical flow of instructions

e.

None of these

2. A(n) __________ is a set of instructions that the computer follows to solve a problem.

a.

compiler

b.

linker

c.

program

d.

operator

e.

None of these

3. Computer programs are also known as

a.

hardware

b.

firmware

c.

software

d.

Any of these

e.

None of these

4. At the heart of a computer is its central processing unit. The CPU's job is:

a.

To fetch instructions

b.

To carry out the operations commanded by the instructions

c.

To produce some outcome or resultant information

d.

All of these

e.

None of these

5. A computer stores a program while it is running

a.

in main memory

b.

on a hard disk

c.

on the computer monitor

d.

in the CPU

e.

None of these

6. The __________ decodes an instruction and generates an electronic signal.

a.

Arithmetic and Logic Unit

b.

Main memory

c.

BIOS

d.

Control Unit

e.

None of these

7. The CPU's control unit retrieves the next instruction in a sequence of program instructions from main memory in the __________ stage.

a.

fetch

b.

decode

c.

execute

d.

portability

8. During which stage does the central processing unit analyze the instruction and encode it in the form of a number, and then generate an electronic signal?

a.

fetch

b.

decode

c.

execute

d.

portability

9. The two parts of the CPU are

a.

the output device and the input device

b.

the software and the hardware

c.

the Control Unit and the Arithmetic and Logic Unit

d.

the single-task device and the multi-task device

e.

None of these

10. A volatile type of memory that is used for temporary storage is

a.

an address

b.

the ALU

c.

RAM

d.

a disk drive

e.

None of these

11. The purpose of a memory address is:

a.

to identify the location of a byte in memory

b.

to prevent multitasking

c.

to obtain an algorithm

d.

to improve the speed of processing

e.

None of these

12. Programs are normally stored in __________ and loaded into main memory as needed.

a.

the input device

b.

the output device

c.

secondary storage

d.

the CPU

e.

None of these

13. A computer monitor is a type of

a.

input device

b.

output device

c.

storage device

d.

software

e.

None of these

14. Which of the following is not a common input device?

a.

keyboard

b.

mouse

c.

digital camera

d.

printer

e.

All are common input devices

15. Which of the following is not one of the major components of a computer system?

a.

the preprocessor

b.

the CPU

c.

main memory

d.

input/output devices

e.

secondary storage

16. A set of well-defined steps for performing a task or solving a problem is known as a(n):

a.

hierarchy chart

b.

algorithm

c.

instruction set

d.

statement

e.

None of these

17. When a programmer saves to a file the statements he or she writes to create a program, these statements are

a.

high level

b.

source code

c.

a preprocessor file

d.

object code

e.

None of these

18. The programmer usually enters source code into a computer with

a.

a hierarchy chart

b.

a text editor

c.

a compiler

d.

pseudocode

e.

None of these

19. In the process of translating a source file into an executable file, which of the following is the correct sequence?

a.

Source code, preprocessor, modified source code, linker, object code, compiler, executable code

b.

Preprocessor, source code, compiler, executable code, linker, modified source code, object code

c.

Source code, compiler, modified source code, preprocessor, object code, linker, executable code.

d.

Source code, preprocessor, modified source code, compiler, object code, linker, executable code.

e.

Source code, linker, object code, compiler, modified source code, preprocessor, executable code.

20. An Integrated Development Environment (IDE) typically consists of

a.

a text editor

b.

a compiler

c.

a debugger

d.

All of the above

e.

None of these

21. ________ are used to translate each source code instruction into the appropriate machine language instruction.

a.

modules

b.

runtime libraries

c.

compilers

d.

preprocessor directives

e.

None of these

22. This is a set of rules that must be followed when constructing a program:

a.

syntax

b.

punctuation

c.

key words

d.

operators

e.

identifiers

23. Words that have a special meaning and may be used only for their intended purpose are known as

a.

operators

b.

programmer defined words

c.

key words

d.

syntax

e.

None of these

24. Which of the following best describes an operator?

a.

An operator is a rule that must be followed when constructing a program.

b.

An operator allows you to perform operations on one or more pieces of data.

c.

An operator marks the beginning or ending of a statement, or is used to separate items in a list.

d.

An operator is a word that has a special meaning.

e.

An operator is a symbolic name that refers to a variable.

25. This is used in a program to mark the beginning or ending of a statement, or separate items in a list:

a.

separators

b.

punctuation

c.

operators

d.

key words

e.

None of these

26. Characters or symbols that perform operations on one or more operands are:

a.

separators

b.

op codes

c.

operators

d.

key words

e.

None of these

27. This is a complete instruction that causes the computer to perform some action:

a.

line

b.

statement

c.

variable

d.

key word

e.

None of these

28. A named storage location in the computer's memory that holds a piece of information is a(n):

a.

variable

b.

operator

c.

key word

d.

statement

e.

None of these

29. A variable definition defines the name of a variable that will be used in a program, as well as:

a.

the type of data it will be used to hold

b.

the operators that will be used on it

c.

the number of times it will be used in the program

d.

the value it will hold

e.

None of these

30. Three primary activities of a program are:

a.

variable definitions, operators, lists of key words

b.

lines, statements, punctuation

c.

input, processing, output

d.

integer, floating-point, character definitions

e.

None of these

31. Which step uncovers any syntax errors in your program?

a.

editing

b.

compiling

c.

linking

d.

executing

e.

None of these

32. Mistakes that cause a running program to produce incorrect results are called:

a.

syntax errors

b.

logic errors

c.

compiler errors

d.

linker errors

e.

None of these

33. The programming process consists of several steps, which include:

a.

key words, operator definitions, punctuation

b.

design, creation, testing, debugging

c.

input, processing, output

d.

syntax, logic, error handling

e.

None of these

34. The first step in writing a program is to

a.

type the code

b.

visualize the program running on a computer

c.

visualize logical errors

d.

clearly define what the program is to do

e.

None of these

35. A model often used when creating a program that begins with the overall task and refines it into smaller subtasks is a(n)

a.

flowchart

b.

UML diagram

c.

blueprint

d.

hierarchy chart

e.

None of these

36. The term that refers to the programmer reading the program from the beginning and stepping through each statement is

a.

pseudocoding

b.

software engineering

c.

desk checking

d.

spot checking

e.

None of these

37. The two methods used by C++ to write computer programs are:

a.

top-down programming and procedural programming

b.

procedural programming and object-oriented programming

c.

pseudocoding and object-oriented programming

d.

flowcharting and procedural programming

e.

None of these

Document Information

Document Type:
DOCX
Chapter Number:
1
Created Date:
Aug 21, 2025
Chapter Name:
Chapter 1 Introduction To Computers And Programming
Author:
Tony Gaddis

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